Liquid Water Effect

August 5th, 2007

1. Begin with a new file, 500×500, with a transparent background. Now press D to reset the colors.

2. Go to Filter>Render>Clouds, then go to Filter>Blur>Radial Blur and set the Amount to 40, Blur Method Spin and Quality Best. Then go to Filter>Blur>Gaussian Blur and set the Radius 1,5 pixels.

3. Now go to Filter>Sketch>Bas Relief and set Detail to 14 and Smoothness to 3. Then go to Filter>Sketch>Chrome and set Detail to 3 and Smoothness 3.

4. Now press Ctrl+U and then apply this settings.

And that’s it you are done! This is what I came up with.

Written by Lex

Improving and Enhancing Signatures

August 1st, 2007

Sometimes your making a sig and for some reason it doesn’t feel right, well in this tutorial I am going to show you a few tips and tricks to make your signatures much better. This is for newbies and advanced sig makers.

1. Brushing

Brushing is the main part of the sig but can be very easy if you know how but there are many people that do it wrong. Firstly go get some brushes, I suggest you go to devianART. So the first thing to do is to make a new document I suggest sigs should be no bigger than 350×130 pixels. Go to–>Filter–>Render–>Clouds.

Make sure the clouds are even, just keep hitting Ctrl+F until you get an even set:

Good

Bad

Ok, now select some brushes and the brush tool and lightly brush onto the layer, DO NOT OVER BRUSH and use black white and some of the grays, then make a new layer render clouds again and brush over again (use a different brush set if you want) Then set this layer to overlay or soft light (which ever looks better). Then repeat this for a few more layer until your happy. Then its time to add color. If your brushing becomes to dark try adding a few layers of light clouds on overlay above and in between brushed layers.

2. Color

Ok color in a sig can be really easy or really hard. So here are some tips. NEVER use a colorized hue/saturation layer. Instead use color balances. Color balances are one of the easiest and best ways to add color to or sig. To use a color balance go to layer–>new adjustment layer–>color balance. Then a window should pop-up move the sliders and find the color you want, remember to go onto shadows and highlights not just midtones, this will add more depth to your sigs. The problem is sometimes a plain colour balance can be boring so try adjusting the blending options the best one to use is overlay, it creates more deph to your sigs.

Blending Option: Normal

Blending Option: Overlay

Another way to multi color sigs is to create on color balance, then duplicate this layer then double click the layer and change the color (make sure the first layer is not visible, click the little eye) to make it different from the first but make sure that it does not clash with the first color. The two layers together should lokk bad and very bright. So click on the top color balance layer and select the layer mask, now with some brushes (make sure color is set to black) brush lightly onto the layer mask this should make your sig multi colored.

Clashing Colors

Complimentary Colors

Another way to color your sigs is when you are brushing use the colors you want but set each layer down to 50-70% opacity and then build up layers. This works for some but i personal do not like it because it is more work and can be harder.

3. Renders and Blending

So now you need to get a render, try these links to find one you like a fits your sig. GameRenders, Planet Renders, and Game Wallpapers (you will have to cut the background off these yourself using the polygonal lasso tool)

Right so save the render you want to use and open it in photoshop, go to–>image–>image size and re-size the render so it will fit in your sig. I suggest you goto–>image–>apply image and fiddle with the settings this can make your render look better. Then copy and paste the render into your sig. It should look like this.

Without Apply Image

With Apply Image

One simple way to blend your renders is to get the polygonal lasso tool and roughly go around the edge of the render, then right click and feather about 10-15 pixels. Then press ctrl+shift+i to invert the selection and then delete. then fiddle with opacity of the layer until it looks blended well. this is very basic and will only work with very simple renders. The way i use is to duplicate the layer contain the render until you have three layers with it on. Make all the render layers invisible apart from the top most. Then get a the eraser to and using a small round brush with hardness set a 0% erase around the edge of the render. Then turn this top layer off and the next on down on, and repeat but erase less of the outline. Make all the layers viable and set the top two an opacity of 50%. then on the bottom most layer do goto–>filter–>blur–>gaussain blur and set it to 4.6 pixels. Your render should now be blended. Create a new layer and just brush lightly around the render and set this layer to overlay or softlight. Your sig should now look something like this:

4. Text

Ok, text is the hardest part of a sig. I’m not going to go to talk about effects just tips on how to make sure your text is good. ( I many expand this section at a later date) Keep your text small and plain and simple, fancy fonts will not fit many sigs. If your unsure what font to us just use the good old trusty pixel font at size 8 in a color the matches your render and background. Make sure your text does not sand-out to much (by this a mean that it detracts from the rest of the sig) but is not hard to read. Stay AWAY from Bevel and Emboss it can make text look weird or hard to read.

5. Borders

Nearly finished, right the best borders you can put on a sig are 1 px borders or 3 pixel borders, both are really easy. For the 1 pixel border, create a new layer and select it using the marque tool then goto–>edit–>stroke and set it to 1 pixel and the color of your choice (usually black). For a 3 px border create a new layer and do the same as above but make the stroke 3 pixels and white. then set the blending options on this layer to softlight. Create a new layer and do a 1 pixel border on that using the steps above. STAY AWAY from tech borders often the look bad and take up to much space.

6. Make or Break

This can make a sig look excellent or rubbish. On top of all the layers add a brightness/contrast adjustment layer and set both of the settings between 10-20. This can make your sig look really good or it can ruin it so choose which looks best with or without.

Without

With

Finished! Now your sig should be finished and should look really good.

Written by Lex

Retro Technicolor Effect

May 31st, 2007

Learn how to create a retro effect that simulates the look of old two-strip technicolor film in seconds.

1. First, open photo in Photoshop that will be suitable for a retro look.

2. Go into the Channels pallet and select the green channel. Then, press Ctrl+A to select the canvas and Ctrl+C to copy.

3. Select the blue channel and press Ctrl+V to paste. Select back the RGB channels or press Ctrl+~ to view the results.

4. We’re done! Wasn’t that fast and easy? Here’s the result of this quick Photoshop effect.

Written by Lex

Dream Effect

May 31st, 2007

Open up the picture that you want to give a dream effect. For this tutorial i chose this Kaley Cuoco’s picture. *winks*

1. Duplicate this layer by right clicking on the layer in the layers palette and choose for Duplicate layer. Or just press Ctrl+J.

2. Now on the duplicated layer, go to filter>blur>gaussian blur and insert a radius of 4.0 pixels ( The radius depends on the size of your picture )The bigger the picture, the higher the radius.

3. Set this same layers blending mode on Overlay.

4. Ok, now merge this layer with the background layer, press Ctrl+E or go to Layer>Merge down.

5. Duplicate the layer ( Ctrl+J or Layer>Duplicate layer ).

6. Now desurate this layer by pressings Ctrl+shift+U on your keyboard or go to Image>adjustments>desurate.

7. Pay good attention from here. Duplicate the layer that is called ” Background ”, once you have done that, drag this layer on top of all the layers. Your layers palette should look like this:

8. The last thing we have to do is put the blending mode of this layer to Soft light, and merge all layers ( Layer> Merge visible )

All done! Below is the Final Result:

Written by Lex

Removing Scunge

May 27th, 2007

Have you ever used someone else’s render and got a thin border of “scunge” around the outside? This neat little trick easily removes that fine line of scunge from any cut-out image.

1. You will need to start with an already cut-out image (also know as a “render”). Its easy enough to make an image transparent if it has a background composed of only one colour, just grab the Magic Wand Tool (W), click anywhere on the background, then press Backspace. Here is the image I am starting with, a cut-out render from Call of Duty: United Offensive:

2. Now, this looks pretty nice huh? But look at this, when I paste it onto a black background there is some “scunge” around lower parts of the render (highlighted in red):

3. This is the magic part, go to Layer>Matting>Defringe and set it to 1 pixel as shown below and click OK:

That is all there is to it, now look at the render over a black background, no more scunge:

Written by Lex